#pragma once

#include "../../Math/Math.h"
#include <vector>
#include "../Component/Component.h"

class CoordinateModel : public Component
{
	struct VertexCoordinate
	{
		glm::vec3 pos;
		glm::vec3 color;
	};

public:

	CoordinateModel();

	std::vector<VertexCoordinate> mVertexs;

	std::vector<uint32> mIndices;


protected:
	virtual void OnTick(float deltaTime) override;

};